Download Pokemon Omega Ruby and Alpha Sapphire with 3DS Emulator for Free, Don't wait Till November & Be the First to Play it! Leaked Rom without No Survey Check Out The Trailer Below. Universal Randomizer (randomize any english ROM gen1-5!). If I apply this randomizer to a rom after I AP-patch it, the game freezes on a white screen upon load. Doing otherwise would require major hacks to each game. Regarding evolved Pokemon - some things have the ability to 'follow evolutions' (types, completely random stats) and some.
Pokemon Emerald Randomizer Just for funsies one day, I decided to make a quick tool to take an old pokemon game from one of my favorite generations and completely randomize all the wild pokemon in it. Since then, Randomizers have spread like wildfire and are available for all generations from myself and many other talented programmers! This specific project has grown on its own, though, and now covers most aspects of the game. Try it out for a different experience each time you play the game! Version History V.2.2: Fixed a glitch involving evolutions from dual-ability pokemon to single-ability pokemon. V.2.1: Fixed a glitch in coding Wally's first battle opponent. V.2.0: Holy wow does this randomize everything now!
V.1.0: Initial release! Customize starters, your starter's hold item, and wild pokemon encounters. Downloads Media Help/FAQs.
Welcome The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things:. The Starter Pokemon choices. The Wild Pokemon you encounter in grass, caves and other places. The Pokemon that Trainers use against you. The base stats which define the potential of each Pokemon. The elemental types of each Pokemon.
The abilities of each Pokemon, in games where they exist. The moves that Pokemon learn by gaining levels.
The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game). The ability of each Pokemon to learn each TM or HM move. The 'static' Pokemon which you either are given, fight on the overworld, or are sold. The names of trainers & the classes they belong in. The moves taught by move tutors, for games within which they are significant enough.
Naturally, you are able to choose exactly what is randomized in your particular ROM. If randomizing things like Pokemon types is just too confusing or unenjoyable, the randomization can be easily tailored to your particular needs. Why use this randomizer? It's universal. Every main series Pokemon game released in the US is supported, from Red to Black2 and everything in between.
You can easily create the same random game repeatedly. An important part of Pokemon is competition, and racing your friends to complete a particular random Pokemon game can be a great experience. By sending a couple of pieces of text or a small file you can easily make sure everyone has the exact same game to play with, without having to send around the entire ROM every time. It's thorough.
A decent amount of attention to detail has been invested in this randomizer and so pesky parts of the original games are unlikely to show through. For example, a trainer's random Pokemon will not suddenly use moves they were predefined to use in the original game - they will fully obey the (randomized or not) movesets they have been provided with.
There are small things it does to give you a better experience. When you randomize your ROM, you can choose to apply a few minor tweaks which make the experience more enjoyable in the environment you're likely to be playing the randomized game in. These include changing evolutions which require trading to no longer require trading (so you can obtain powerful Pokemon) and giving you the National Dex at the start of the game to allow you to look up Pokemon that were not intended to be available at the start of the original game. Screenshots The Program Generation 1 (R/B/Y) Generation 2 (G/S/C) Generation 3 (R/S/E/FR/LG) Generation 4 (D/P/Pt/HG/SS) Generation 5 (B/W/B2/W2).